![gideros if not gideros if not](http://2.bp.blogspot.com/_IBm0qh8qWl0/TEFjD7PbKyI/AAAAAAAAAvs/ecybm56DjMc/s400/gideros.jpg)
#Gideros if not free#
Stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)Įnjoy, I'm going to have a lot of fun with this.Gideros is a free and open sourced game development solution that provides the cross-platform technology to create amazing games. Oh:setPosition(x+oh.speed*oh.directionX, height/4) Stage:removeEventListener(Event.ENTER_FRAME, onEnterFrame) So you need to remove it and then re-add the new one. Because addEventListener keeps a reference to the function, if you redefine the function, the event listener will keep the old one around. So I wanted to see how this worked with that. Normally in a Gideros app you will have everything happening inside of an event handler.
#Gideros if not code#
Then the code below it will run every time that it is downloaded. Notice it has a first run check by seeing if the myinfo variable is nil or not. Myinfo:setText("current repeat: ".repeatCount) Myinfo = TextField.new(nil, "loading files.") Here is a basic example of a file you could download. You have to write the downloaded file a certain way for it not to stomp on itself. The state of the downloaded file is maintained each time it is downloaded, so variables hold their values from the previous time.
#Gideros if not download#
Every 2 seconds it will download your file(s) again and run them again. When you run the app it will show that it is downloading the file(s) and run them. Timer:addEventListener(Event.TIMER, onTimer) Local timer = Timer.new(seconds * 1000, 0) Loader = FileLoader.new(downloadURLs, "a") Return Texture.oldNew("|D|".filename, filtering, options)Īpplication:setOrientation(Application.LANDSCAPE_LEFT) Return Texture.oldNew(filename, filtering, options) Success, error = pcall( function() dofile("|D|".self.dofile) end )įunction Texture.new(filename, filtering, options) Self.loader:addEventListener(Event.PROGRESS, self.onProgress, self) Self.loader:addEventListener(Event.ERROR, self.onError, self) Self.loader:addEventListener(Event.COMPLETE, self.onComplete, self) Self.loader = UrlLoader.new(self.currentURL) :setText("loading ".self.currentFilename) Local download = not exists("|D|".self.currentFilename) Self.currentFilename = string.match(self.currentURL, ".*/(.*)" ) Self.currentDownload = self.currentDownload +1 If ( table.getn(self.urls) >= self.currentDownload ) then Print("error downloading ".self.currentURL)
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:setText("error downloading ".self.currentFilename) :setText(self.currentFilename." downloaded") Local out = io.open("|D|".self.currentFilename, "wb") Here is the code (Note, this version uses UrlLoader and is compatible with Gideros 2012.2.2 and later).
#Gideros if not android#
Want to run an iPhone (or Android device) app built with Gideros Studio (developer account required) and simultaneously change it's source code and have those changes affect the running app (aka "live coding")? This also allows you to edit on an iPad using Textastic or other Dropbox capable editor and immediately run the code on an iPhone. DIY Capacitive Stylus for iPad and iPhone.Mounting VirtualBox HFS+ VDI files on OS X.Reading the keychain with a perl script.